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NERMIUS
NERMIUS combines sci-fi roguelite bullet hell survival with an incremental clicker mode and colony strategy. Deploy as a Shell, a corporate combat unit, fight alien fauna, collect upgrades, grow stronger, and uncover what Saturn Acme Corp won't tell you.
- Разработчик
- Saturn アクメ Corp.
- Издатель
- Saturn アクメ Corp.
- Дата выхода
- 21 авг. 2026 г.
- Платформы
- Windows
Последнее обновление
Об игре
Saturn Acme Corp needs you operational.NERMIUS is a fast-paced roguelite bullet hell survivor, clicker and strategy set in a brutal corporate sci-fi universe. You pilot a Shell — a consciousness-integrated combat unit deployed by SAC to clear hostile planets of anomalous biomass, unknown fauna, and classified threats.Survive escalating waves. Level up mid-run. Stack dozens of weapons and passives. Reach the boss. Die. Spend credits. Deploy again — stronger.⬢ CHOOSE YOUR SHELL — 9 distinct shellsEach Shell plays differently. KI-17 "Red Samurai" slashes at close range. MOJO "Heavy Striker" trades speed for armor and lightning. SAA-05 "Void Drone" levitates silently and lets auto-targeting orbs do the work. OMICRON, ENTEROCTOPUS, INAZUMA, PICON, EYE SYNTH and EZO unlock as you progress — each with a unique
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signature weapon.⬢ DEPLOYMENT ZONES — hand-crafted hostile worldsX-01-ETHA — wave-based clearance. Anomalous biomass. First deployment, threat class BETA.KEPLER-63F — dynamic weather. Survive the frost. Storms roll in every cycle: visibility drops, temperature plummets, and your Shell will freeze solid if you don't reach a heater in time.DR-COR8 — a quantum rift anomaly spawned by [DATA DELETED]. Will you be able to discover the secret of DR-COR8?DUSK-116 — permanent twilight, and something in it that hunts by sound.ASCII WORLD and ASCII WORLD EXO — a glyph-class world where the rendering itself is the threat.⬢ THE ARENA — DEUS, threat class OMEGAA quantum gas giant with no solid surface. SAC anchors a combat arena in its upper atmosphere and drops you in.No waves, no escape — just the floor and what's on it.Prestige ladder — kill the Silt Tripod boss and reset into a harder run. Enemies gain health and damage, you gain health and damage, and every kill pays more SPX and credits.It does not stop — the ladder runs far past anything you'll reasonably reach.⬢ COLONY OPS — take the planet, not just the lootProtocol 105 was about pulling ore out of a rock. COLONY OPS is about keeping people alive on it.Real ground — every world is generated: terrain, rivers, lakes, tides, named seas. Where you land decides what you get.Grow a colony — outpost, colony, province, and finally a single capital that lifts the whole planet's tax.Seasons and weather — a short year with hemispheres in opposite seasons and a snow line that crawls toward the equator and back. Rain and snow form in drifting cells: it can rain at the equator while it snows at the pole. Dust fronts, ion storms and solar flares cross your sectors and cost you real output.Armies — infantry, vehicles, aircraft and navy, each from its own building. Ferry troops across straits, besiege settlements, take ground.Factions — freeholds, raiders and corporate rivals live their own lives, raid each other, and remember what you did to them.Supply — depots, convoys, roads, and interplanetary lanes between orbital ports.The nuclear branch — arsenals, warheads, carriers, and a climate that remembers the strike. Enough warheads and there is no world left to colonise.⬢ PROTOCOL 105 — incremental clicker modeMine ore, trade it on the SAC Exchange, blockade planets for your own benefit, and much more. Now spanning two star systems: the Nekuri mines and four new bodies in the Maori system — AKI V50, LX-571, NIZIRU and VS-13951, each with its own cave, its own hazards and its own ore.⬢ AUTO-PROTOCOL (Idle Mode)Squad deployment — assemble a team of up to 4 Shells, fit each one with perks, and send them out under SAC command directives. They fight, loot, level up, and clear the maps on their own — you read the mission log and watch it unfold.Field command — when the lead Shell falls, command transfers to a survivor. SAC keeps a record of who carried the run… and who didn't.⬢ AUGMENTATION BAY — build a different Shell every run13 in-run upgrades per level (weapons + passives) — rarities from Common to Quasar22+ Chest items, including Jackpot rolls and run-defining Quasar weapons10 meta-progression modules spent with credits between runs — damage, HP, speed, crit, XP, revive, and moreNeural Expansion Matrix, which will affect the passage in an unusual wayRefund any meta upgrade for free — experiment. Every build is a new run.Consciousness and Shells are one. — SAC Doctrine 7
Скриншоты
Что учесть перед запуском
- Русский текст
- Указан в Steam
- Одиночная игра
- Есть
- Геймпад
- Полная поддержка
Отзывы в Steam
Проверено 17.10.2026 09:49 UTC. Данные давно не обновлялись.
Слишком мало свежих отзывов для вывода о тенденции.
Please try it. Its 5$.
Отзыв · рекомендует
Системные требования
Windows
Минимальные
- ОС
- Windows 10
- Процессор
- Intel Core i3 or equivalent
- Оперативная память
- 3096 MB ОЗУ
- Видеокарта
- Intel HD Graphics 5500 / NVIDIA GeForce GT 630
- DirectX
- версии 11
- Сеть
- Широкополосное подключение к интернету
- Место на диске
- 1 GB
Рекомендуемые
- ОС
- Windows 11
- Процессор
- Intel Core i5
- Оперативная память
- 8192 MB ОЗУ
- Видеокарта
- NVIDIA GTX 960 / AMD RX 460
- DirectX
- версии 11
- Сеть
- Широкополосное подключение к интернету
- Место на диске
- 1 GB
Значимые обновления
Динамика цены и онлайна
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