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Embers of War
The Tang is gone and you run a mercenary company that fights for whoever pays. Real-time-with-pause tactics on a sixteen-lane field. Spears hold, cavalry charges, crossbows go through armour, and when the enemy breaks you hire the rest. Every man has a name and a temper. When he dies he stays dead.
- Разработчик
- Lazycat Interactive
- Издатель
- Lazycat Interactive
- Дата выхода
- 11.10.2026
- Платформы
- Windows
Последнее обновление
Об игре
What this isThe Tang dynasty has collapsed. Over the next fifteen years northern China goes through five more, and emperors change faster than the horses at the relay stations. You run a mercenary company in the middle of it. Whoever pays, you fight for. Nobody asks what the war is about. Nobody would answer.Seven theatres, seven factions, each with its own problem to solve. Bandits bring numbers. The Liang bring a shield wall and heavy crossbows behind it. The Shatuo hit both flanks with cavalry. Youzhou's armoured infantry will grind through you without bothering to charge. Chu fields rattan armour and poisoned arrows, the Khitan ride in and ride out, and the Southern Han have elephants. Pick a road north. Take contracts, fight, resupply in town, recruit, buy gear, and eventually reach the Black Banner's camp. The main line takes about
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two hours. Then you start again on a different road, with different contracts, different enemy formations, and different people picked up along the way. Dead soldiers do not come back. Neither does your save.How battles workReal time, pause whenever you like. The field is sixteen lanes wide and nine deep. Some battles have a rocky hill across the middle, some leave only a narrow corridor on each flank wide enough for horses. You decide which lane each unit holds and when it moves.You get seven unit types of your own. Shield-bearers stand in front and take it. Spearmen brace against cavalry. Archers shoot. Crossbowmen shoot through armour. Horsemen charge. The ballista reaches across the field. Drummers keep everyone else from running. Anything else you want, you pick up on the battlefield: when enemy morale breaks they rout, and routed men can be recruited on the spot. The man who was trying to kill you yesterday draws your pay today. Nobody in this century finds that strange.Hitting the enemy head-on is usually how you lose. Winning means finding the gap in their line and going through it before the flanks close.The menEvery soldier has a name, a background, a temperament and a nickname. Deserters, debtors, farmers who enlisted because the alternative was starving. Survivors level up, levelling gives you points to spend, and at certain levels each man picks a path. Two spear companies can end up doing very different jobs: one braces and counters cavalry, the other strikes first on contact. At night in camp they talk to you. Sometimes it is useful. Mostly it is about the food.Contracts let you raise the stakes by betting on a specific veteran to finish the job alive. Win the bet and the pay goes up. Lose it and his name goes on the roll of the fallen, and there is one less share to pay out. The books balance. The man is gone.If you would rather not command every fight yourself, send a detachment out on commission and read the report when it comes back, if it comes back. You can also leave men to garrison a holding for income. Holdings get attacked now and then, and you decide whether to go.From deserter to military governorRank is bought. There is no other way to get it this century. You climb from squad leader one grade at a time, and at every grade a Black Banner army is standing in the road. That banner flattened your old camp once. Now you grind your way back up to it. The last battle puts you in front of the man himself, and whether you take him depends on how many men and how much money you managed to keep. If neither is enough, at least the roll of the fallen will be impressive.Other thingsResearched Five Dynasties setting. Unit designations, theatres and faction tactics are drawn from the sources. The research will not help you winInk-wash art, animated cutscenes on the main lineSingle-player. No multiplayer. Nobody is coming to helpAbout two hours per run, built to be replayedThe ash is not cold yet. There is one breath left in it. One breath is enough to raise an army.
Скриншоты
Что учесть перед запуском
- Одиночная игра
- Есть
- Геймпад
- Полная поддержка
Отзывы в Steam
Проверено 22.10.2026 22:59 UTC. Данные давно не обновлялись.
Слишком мало свежих отзывов для вывода о тенденции.
這款遊戲讓我想到【明末千里行】的故事背景氛圍 撇除遊玩時的瑕疵 其實每個夥伴之間的互動台詞都相當豐富 讓這個人不畏己天誅地滅的淒涼背景 增添了人與人之間的溫度 作者感覺更新的頻率也是蠻勤快的 如果喜歡這種氛圍的玩家可以試試
Отзыв · рекомендует
Системные требования
Windows
Минимальные
- ОС
- Windows 10 64-bit
- Процессор
- Dual-core 2.0 GHz
- Оперативная память
- 4 GB ОЗУ
- Видеокарта
- OpenGL 3.3 compatible (Intel HD 4000 or better)
- Место на диске
- 1 GB
- Дополнительно
- Requires OpenGL 3.3 support.
Рекомендуемые
- ОС
- Windows 10 / 11 64-bit
- Процессор
- Quad-core 2.5 GHz
- Оперативная память
- 8 GB ОЗУ
- Видеокарта
- Any dedicated GPU (GTX 1050 / RX 560 or better)
- Место на диске
- 1 GB
Значимые обновления
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