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The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown
About This Game"The Things We Don't See" is an anthology of ten self-contained interactive stories, each one a single bad night that spirals somewhere you didn't expect. A pair of teenagers who've cried wolf one too many times finally see something real through a neighbor's window. A courier's damaged aerocar goes down in corporate airspace with something worth killing for still in the cargo hold. A man who has watched a woman from across the street for thirty-one nights finally gets watched back.There's no single hero and no single genre. Some nights are supernatural. Some are conspiracy thrillers. Some are just about how far an ordinary person will go once they've already gone too far to stop. What connects them is you — every story is built entirely around the choices you make in the moment, with no easy way to know which door leads out.Key FeaturesTen complete stories, one anthology. Each is fully self-contained — pick any file and play it in any order.Branching paths, real consequences. Every story splits into multiple routes based on your choices, with 40+ possible endings across the anthology. Nothing plays the same way twice.Ten worlds, ten tones. Suburban horror, body horror, cave horror, corporate conspiracy, first-contact sci-fi, and stalker-thriller — the anthology moves genre to genre so the dread never gets predictable.Ten StoriesWITNESS — Jessica and Fern have cried wolf before. This time, there really is something inside the Kellerman house — and the police officer who lives there is the one they'd have to report it to.SWEET BOY — A family takes in a new child. Everyone else sees a boy who needs a home. Nora sees something else, and no one believes her.OVERTIME — A late night at the office turns into a financial analyst quietly uncovering a conspiracy her company would kill to keep buried.HUNTED — A homeless man wakes inside an abandoned hospital and has to get his friend out alive before the game someone built for them finishes what it started.DEADFALL — A covert operative slips into a corporate facility expecting a routine job. What's actually inside is nothing routine at all.NULL SIGNAL — An alien operative arrives to quietly study humanity from a distance — until an anomaly no mission briefing accounted for changes everything.LAST DELIVERY — A courier run turns into a fight for survival when a damaged aerocar goes down, and the corporation that wants the cargo starts closing in.THE STONE HOUR — Lukas wanted a photo of a cave entrance. Maud wanted to go home. Neither of them expected what was waiting below.THE EXPERIMENT — Easy money for testing an experimental recovery treatment — until it starts changing him from the inside, and stopping isn't an option anymore.THIRTY FEET AWAY — For thirty-one nights, Nathan watched her from across the street. On the thirty-second, she stepped out of the shadows first.
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- Русский текст
- Указан в Steam
- Русская озвучка
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Проверено 14.09.2026 16:26 UTC. Данные давно не обновлялись.
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